memcpy legacy
Luala » Devlog
i had performance issues setting too many pixels per frame, so i decided to memcpy screen memory around and only update the pixels that changed.
this drastically improved performance. however, since memcpy only moves around 8-bit chunks (not 4-bit pixels), the camera moves in the x direction by increments of 2 pixels. it's an interesting artifact of TIC-80's technical limitations.
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Luala
local multiplayer cave flier
Status | In development |
Authors | Spelcasters, verysoftwares |
Genre | Shooter |
Tags | cave-flier, Local multiplayer, Multiplayer, TIC-80 |
More posts
- usability updateSep 29, 2022
- music draftMay 17, 2022
- version 1d!Apr 14, 2022
- game is live!Apr 09, 2022
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